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Development in Unity3d Software, with C#.Net for Mono.
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Development and Deployment for IOS, Android OS, Windows Phone OS and WebGL.
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Basic knowledge and working of/with XCode , Android Debugger and Visual Studio 2012
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Developing Consumer Application, Games or SIMs that can be either available in Market Place or as any documentation provided
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Working with given AIS library with any incremental updates possible
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Working with 3rd party Plug-in for Unity to integrate recently updated Admob, Facebook Sdk, Notifications (Local/Push), RevMob or any other APIs that are required.
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To convert games in any given platform according to the needs of company and client. For Mobile & Desktop.
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Work on bug fixing, optimization and improving application's and game's performance.
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Creating Device/Platform Independent Game /Application User Interacting Mechanics.
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Developing Device/Platform Specific Game/Application Core Mechanics (in case of native only)
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Programming with C#.Net, basic concepts of Physics, Vector Maths, 3D/2D Views, AI algorithms.
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Firebase (Data save & Data Fetch)
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Data Save Techniques (player prefs, json, xml, bytes, .dat)
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Scriptable objects
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Asset bundles
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Physics in unity
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Artificial Intelligence
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Mono Life cycle
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Lightings in unity
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Online Databases like(firebase, Playfab, or any-other)
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Game Performance boost techniques - (script side,unity side)
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Scripting way
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Game Development plans for any-game
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Plug-ins in game like(ads, in app, firebase, dotweeen, facebook, Google)
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Build experience in ios and android